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This "fire and maneuver" leap-frog-style tactic is very common in actual warfare, but it isn't really present in most games. For example, you might consider an easy and simple way to have some soldiers "cover fire" on an enemy position, while others move up to a closer and more useful attacking point. You've mentioned a formation system in your game one thing I've always wanted to see in a strategy-type game is the ability to easily order units into certain tactics. This makes it important for players to pay attention to the goals and handle them properly. Each small goal should be like a binary advantage: either it favors the attackers, or it favors the defenders. As long as the SAMs are clear, more troops can be brought in over time but if the enemy rebuilds the SAMs, reinforcements stop coming. It would be interesting to combine this concept with the reinforcement idea that Captain P suggested one "small goal" might be to destroy a SAM group so that reinforcements can be airlifted in (this kind of concept is used quite a bit in the Command and Conquer series, for instance).
#SMALL SOLDIERS GAME RTS HOW TO#
It also provides short-term goals that help players see how to achieve the large objectives. This lets you have huge, expansive maps and levels without worrying about players getting spread out too far or lost. but everyone will more or less be fighting at the bridge. Some will try to build it (engineers), some will try to bomb it, etc. Large objectives give the game a goal: what players do to "win." Small objectives help to make sure that players are localized - if the attackers are trying to build a bridge, all the action will be at the bridge.
![small soldiers game rts small soldiers game rts](https://thegamingjudge.com/wp-content/uploads/2020/11/a2-4.png)
The defensive team tries to keep the attackers from doing all these things, and might have some objectives of their own: destroy the invader's camp, destroy bridges that allow the invaders to get into the base, etc. Basically, you have a "large objective" like "destroy the fuel dump" or "load ammo on the Really Huge Gun and fire it." The attacking team, in order to finish the objective, has to finish smaller goals: build a bridge, move a tank across it, shoot a hole in a defensive wall, send troops in to plant dynamite in the fuel dump open the gates, take a train out to the ammo loading area, load the ammo, bring it back, switch the ammo to another train, drive the second train to the gun, load the gun, fire the gun. I've always liked heavily goal-oriented strategy games, like Enemy Territory.
![small soldiers game rts small soldiers game rts](https://i.pinimg.com/originals/63/9c/26/639c26cf6a37d7849242a998236226ca.jpg)
These idea's may not be enough for a complete game, but maybe they inspire you or can be used in a different way. It's sort of a multiple-king-of-the-hill thing. So occupying a spot with fewer troops gains them a higher bonus per trooper, while putting every single trooper on a single spot only gains them a marginally small bonus each.īonusses could reach beyond stat increasements - a revealing powerup or a bombardment one, where the range of the terrain revealing or the power of the bombardment is decided by the amount of troops (though this would be the inverse of the previously mentioned bonusses as more troopers give better results now, so perhaps adding some sort of limiting factor to these spots like disabling troopers fire might add to the game?)
![small soldiers game rts small soldiers game rts](http://cdn.download-free-games.com/cf/images/nfe/screens/army_men_rts_1_m.jpg)
#SMALL SOLDIERS GAME RTS UPGRADE#
Hmm, how about changing that reward to a shared bonus? I mean, a firepower upgrade or an armor upgrade, where the total upgrade is shared over the occupying troopers. Allowing new trooper deployment after holding a certain spot for some time (or gaining points otherwise) could provide some interesting gameplay - take the risk to occupy several spots with fewer troopers, which contains a greater risk but promises a larger army sooner, or take a spot at a time to be sure, or attack the opponents troops while they try to hold some spots?
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